Application-book and game
Experiences mediated by conflicts given in materiality
DOI:
https://doi.org/10.46391/ALCEU.v21.ed42.2020.182Keywords:
Reading protocols, Reading experience, Appbook and gameAbstract
When observing the convergence processes, the article aims to discuss the relationship between book-application and game in a context of the reader-player experience. In view of the productions that propose to associate literary resources and gamification, it is possible to observe tensions inscribed in the materiality that promote experiences that, far from reaching the enchantment, are fixed in the media dazzle. From Chartier (2011), Dewey (2010), Rocha (2004) and Eco (1984, 1996) and the empirical object The Silent History, there are dissonances between what is shown in the graphical interfaces and what is programmed as an experiment. It is inferred that, although the object no longer preserves a qualitative similarity in relation to its printed referent, it is still anchored in massive culture, either through seriality and mediated participation, signaling the fact that convergence has asserted conflicts that will reverberate in the reading pact and the experience of reading itself.
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